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Post by luckbringer on Jan 3, 2012 9:48:07 GMT -5
- Found three areas where loot bins had not been removed Fixed. Please do let me know if you find any others ...
- Added back a few things to one of the harpy beach areas.
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Post by luckbringer on Jan 5, 2012 9:08:37 GMT -5
- Fixed bugged gnoll boss encounter trigger
- Adjusted lighthouse encounter trigger to avoid spawning on top of chars (some of those creatures sneak, so they might still appear suddenly when they attack out of stealth)
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Post by luckbringer on Jan 12, 2012 21:35:04 GMT -5
- Upgraded to cep 2.4. You'll need to download it from the vault. To just directly download: direct dl
- Fixed issue with AI found during rebuild (AI should be smarter when attacked).
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Post by luckbringer on Jan 15, 2012 13:33:42 GMT -5
- Revamped creature dropped treasure to only drop for 1/3rd of creatures kill. The average value of treasure drop has increased to compensate (though the total value of treasure has been slightly reduced). I also increased the probability of gold being dropped as loot as opposed to items.
- Removed a few items from creature drops that should be rarer (they are only available from high level treasure chests now).
- Added one new creature drop item.
- Removed gold limit on Rom Zargo.
- Galleon's 30 minute respawn timer shortened to less than a minute. If there are any other NPCs that don't respawn swiftly, let me know.
- Updated all bee/wasp standard spawns to only spawn wasps (bees and wasps do not like each other. The cep wasps also are correctly set to the vermin race while cep bees are animals). If any were missed by the module wide sweep let me know the exact area name.
- Updated a number of animals to avoid dropping hides where it is not appropriate (birds, fish, etc) If you notice any others, please let me know the exact creature and area name.
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Post by luckbringer on Jan 15, 2012 19:31:09 GMT -5
- Updated Sarr Isle Exterior to use dynamic spawns for CR 2-12.
- Updated Sarr Isle Exterior to use dynamic locations for some spawns. Some creatures still use encounters.
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Post by luckbringer on Jan 19, 2012 9:51:18 GMT -5
- Added a chest back to sarr island dungeon, so a locked room wasn't empty.
- Increased min spawn distance of the random location spawner (to avoid spawning close to the PC).
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Post by luckbringer on Jan 20, 2012 10:56:34 GMT -5
- Updated post spawn modification system to work better with small creatures
- Slightly chanced formula for granting enhancement bonus to dynamic modified creatures (slightly lower chance)
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Post by luckbringer on Jan 21, 2012 8:31:46 GMT -5
- Added two new low level areas near uarhold
- Both areas use the new dynamic location spawns and scale up to CR 6.
- Fixed bug with treasure not scaling up slightly for larger party sizes.
- Fixed some encounter issues in gnoll dungeon and added more treasure.
- Fixed dynamic spawns in one area on Forgotten Isle
- Added flavorful placeables back to copper hill
- Removed loot bins from an area that was missed in halfway forest.
- Removed walls that prevented walking from north to south parts of western halfway forest. This gives another path to go through the forest and makes it easier to get to the "low level plains" areas from palaggar. It also makes two other dungeons more accessible from palaggar and one more accessible from uarhold.
- Slightly increased overall treasure from creature drops
- Minor changes to Mermaid Inn
- Made Topaz banking gem's weight more gem-like
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Post by luckbringer on Jan 22, 2012 14:36:25 GMT -5
- Increased treasure again ... I think we're getting closer to a balance.
- Reduced variance in the value of item drops.
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Post by luckbringer on Feb 1, 2012 9:28:18 GMT -5
- Added two new enchant recipes for jewelry.
- Updated creature treasure drops for flesh eating fish, small rats and vipers to be more realistic.
- Added creature treasure drop for scorpions.
- Adjusted damaran mercenary CR
- Moved undersea merchant to a safe location (very close to old)
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Post by luckbringer on Feb 15, 2012 10:12:40 GMT -5
Fixed polymorph issues with the custom druid polymorph spell: "lesser aquatic form fish".
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Post by luckbringer on Feb 17, 2012 21:50:28 GMT -5
Fixed difficulty setting back to dnd hardcore rules (I set it in current instance without restarting, it will be at the right setting always after next boot).
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Post by luckbringer on Feb 23, 2012 3:36:44 GMT -5
- Fixed issue with forging and giantbane tokens
Previous changes ... but put into the wrong thread: - Adamantine can now be used to enhance weapons.
- A new fantasy metal can be used to further enhance weapons (the metal is not yet generally available).
- Giant's bane tokens can now be used to enhance weapons.
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Post by luckbringer on Apr 22, 2012 0:15:09 GMT -5
- Added new area with a shop
- Added new holy symbol
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Post by luckbringer on Apr 24, 2012 9:15:47 GMT -5
- Fixed minor issues with the new area
- Fixed exploit in a quest reward conversation
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