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Post by iamsobadatplaynwn on Nov 10, 2011 7:12:10 GMT -5
This prove Winnie the Pooh do exist and it can swim underwater Beware when you go underwater. Golden Hart Campaign Part One! N'Hala face close up (that is Wids character) She look weird View of Golden Hart Other view of Golden Hart View of Golden Hart hold Golden Hart under attack! An awesome screenshot of Urthlor's death. (play by Micteu) My character kill a Sahuagin. It is bit blurred. I was split second too late to get crystal clear screenshot. Golden Hart sinking! A bucket line! That is all for now.
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Post by DM Scurvy on Nov 10, 2011 10:49:00 GMT -5
Really nice!
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Post by Wids on Nov 10, 2011 23:30:25 GMT -5
N'Hala face close up (that is Wids character) She look weird Wait a minute...I'm not seeing anything like that on my end. My N'hala has the head with the tattooed face and the little hair bob on top. Let me check my Override folder. brb
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Post by Wids on Nov 10, 2011 23:47:31 GMT -5
Yep. Everything's where it should be...CEP's head overrides and that's it. Which is why I see this: You are so using non-CEP-approved overrides. Hey, I recognize your N'hala head from my Savage Eden days! You're running the JenX head overrides, aren't you? The female JenX heads all have those long necks because if you try logging on to Savage Eden or some other JenX-reliant server without those JenX heads in your Override folder, the women's heads are all sitting on their collarbones for some lame reason. JenX is retarded. So yeah, you are totally running JenX overrides, aren't you? You porn star!
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Post by iamsobadatplaynwn on Nov 11, 2011 8:28:44 GMT -5
>_< I think so. I cant remember. I put female head pack in override long time ago. Give me your cep head override link please. Or PM me.
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Post by Wids on Nov 11, 2011 9:14:37 GMT -5
Well, like I said, I only have the CEP heads and some new halfling heads in my Override folder right now. Everytime I leave a server which uses overrides (as I did with Savage Eden and Prisoners of the Mist), I delete everything in my Override folder, pick through my .rar and .zip files and re-export only the overrides that I need (for other servers) or want to keep.
Right now, I'm only active on four servers (including Pirate Isles), and none of them use overrides. So the only overrides I'm using now are the ones that bundle with CEP 2.3, the halfling heads (which I probably should delete since I no longer play on The Way Inn, either) and an override that color-codes my spell icons (green for Conjuration spells, red for Necromancy and so on). That's pretty much all of them.
I try to avoid using overrides which affect the appearances of characters or details of the persistent world itself simply because what I have and what somebody else has aren't likely to match up. I learned that lesson back in Prisoners of the Mist, when I picked a nice-looking head for my dwarf and walked out of character creation only for other players to immediately start sending me Tells about my "headless" dwarf. The other players hadn't downloaded and installed the same override files that I had, so their game clients couldn't render my dwarf's head at all.
And if a server demands the installation of certain overrides, I can expect to receive the same kind of Tells if I play on other servers. So I try to avoid installing overrides whenever I can. And that's why I see and will continue to see Telgar the Barbarian as an older man with a badly receding hairline, despite Wolf116's descriptions to the contrary. ;-P
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Post by DM Scurvy on Nov 11, 2011 11:39:32 GMT -5
I also recognize the hands-with-fingers override. That in itself isn't bad, but it often has alternate combat animations in the same package, which can cause lag with the servers you play on in multiplayer. If people are making 360-degree spins when using a quarterstaff, you have lag-causing animations.
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Post by Micteu on Nov 11, 2011 11:42:44 GMT -5
There are ceilings in your screenshots. And extra glows that make things look pretty. I'm jealous.
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Post by Wids on Nov 11, 2011 16:37:58 GMT -5
I think everyone has the hands with fingers (and for some reason, women with long feet and toes, but men whose feet still resemble lumber wedges). Didn't that override get incorporated into CEP 2.2?
I don't have any new fighting animations, though; my quarterstaffs still do the same stiff thrusts and swings. I tried an override that implemented new fight animations back on PotM, then TWI came bundled with most of those and a few more (including a selectable unarmed animation style which resembled Muay Thai, which I liked). But I removed those overrides after I left those servers.
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Post by iamsobadatplaynwn on Nov 11, 2011 22:39:29 GMT -5
I dont use animation override. I mostly use creature skin override. NWNCQ graphic extender, NWShader for dept of field, bloom, and other stuff, hand override, head override. ummm..... aenea scroll and spell override. it change NWN default spell icon to color icon. Umm.....that it i think.
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Post by iamsobadatplaynwn on Nov 11, 2011 22:43:22 GMT -5
There are ceilings in your screenshots. And extra glows that make things look pretty. I'm jealous. That is from NWNCQ graphic extender. It is pretty nice. You can get it from NWN Vault nwvault.ign.com/View.php?view=hakpaks.Detail&id=7848I use download files call NWNCQ_override_extended_by_chico400.rar It is 86.9mb
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Post by Wids on Nov 11, 2011 23:05:09 GMT -5
I dont use animation override. I mostly use creature skin override. NWNCQ graphic extender, NWShader for dept of field, bloom, and other stuff, hand override, head override. ummm..... aenea scroll and spell override. it change NWN default spell icon to color icon. Umm.....that it i think. Yeah, Aenea's the override I use too. Among other uses, it makes the job of casting spells from the radial menu faster and easier. "Okay, what's beyond this...ack! BIG mob of spectres! Quick! Undeath to Death! Right-click Serrica, Spellcasting, Cleric Spells, 6th Level... yellow tombstone! Target centermost spectre and click!" BANG! "Cool." Apparently Aenea's colors pertain to something besides spell school, however. Undeath to Death, Animate Dead, Control Undead, Destruction, Harm, Slay Living, Negative Energy Ray and Negative Energy Burst are all Necromancy spells, yet Undeath to Death's icon is yellow (like those of the Cure spells, which are Conjuration) while all the rest of those spells have red icons. So what's the pattern behind Aenea's colors, I wonder?
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Post by DM Scurvy on Nov 11, 2011 23:36:49 GMT -5
I think I may have to try that out. It looks really nice.
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Post by iamsobadatplaynwn on Nov 13, 2011 21:06:27 GMT -5
More Screenshot! My favourite waterfall! Nice view of road to Halfway Forest Fight against large leech! (We won btw) Mentinno stand behind the wizard tower. Strange. Almost look like he doing some shady deal in that spot Found Dark Gnoll cave at last! Dark Gnoll cave part 2 Well...i though Umberlee shrine will give xp for smash it apart....It did not. Anyway....take this, Wids! ;D "Mwhahahahahahahahahhahahah.....*say in dead cold and flat tone* " ;D
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Post by Wids on Nov 14, 2011 6:06:43 GMT -5
Well...i though Umberlee shrine will give xp for smash it apart....It did not. Anyway....take this, Wids! ;D "Mwhahahahahahahahahhahahah.....*say in dead cold and flat tone* " ;D Uh oh! Looks like Serrica has to do not-nice things to another villainous upstart's soul.... *prepares a nice fat Destruction spell, and a Resurrection, and another Destruction, and a Raise Dead, and a Slay Living, and a Raise Dead...* *practices gloating* Cute filename there, btw.
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