|
Post by luckbringer on Dec 4, 2011 10:47:40 GMT -5
- Adjusted difficulty of some Forgotten Isle creatures
- Fixed a few Forgotten Isle encounter triggers
- Fixed diving part of "surfacing/diving" spawn system
- Increased loot from a variety of sources on Forgotten Isle
- Fixed more typos
|
|
|
Post by luckbringer on Dec 5, 2011 10:28:59 GMT -5
- Added two minor wizard staves to tingle's shop (one is a remodelling of existing quarterstaff to wizard stave)
- Updated dire bear summon to use a smaller model
- Fixed crystal ball typo
|
|
|
Post by luckbringer on Dec 6, 2011 10:16:19 GMT -5
- Added more flavor text to forgotten isle exterior
- Added slopes to forgotten isle exterior & removed some blocking stone arches to improve AI path finding.
- Minor reduction in trees on forgotten isle to help lower powered systems.
|
|
|
Post by luckbringer on Dec 8, 2011 9:56:05 GMT -5
- Added one forging recipe (helm) for dinichthys armor plates
- Added one enchanting recipe (gloves) for fire coral
|
|
|
Post by luckbringer on Dec 9, 2011 10:08:33 GMT -5
- Reworked the 'dragon cave' armor shop
- Modified greater magic weapon to max at +4 and increased duration to 10 turns + 1 turn per 2 levels.
- Fixed minor visual error in Forgotten Isle Submerged Ruins
|
|
|
Post by luckbringer on Dec 9, 2011 17:38:05 GMT -5
- Added cave transition that connects Ilthan Hilltop to Ilthan Interior. This should help speed up getting to the top and back down again.
- May later add some cave areas - right now it is just a direction transition.
|
|
|
Post by luckbringer on Dec 10, 2011 16:21:51 GMT -5
- Moved expensive items from the healer's hut to other shops in palaggar and uarhold.
- Fixed some broken on_client_enter scripts
- Added alchemist npc
|
|
|
Post by luckbringer on Dec 11, 2011 10:44:29 GMT -5
- added an item to tingle's shop
- added two items to the waukeen shop
- added one item to the valkur shop
- added an item to the ilmater shop
- added two items to ilthan shops
- added two leather working recipes for shark skin (which now drops)
|
|
|
Post by luckbringer on Dec 11, 2011 21:47:41 GMT -5
- Updated shark hide (npc and summon) to be %immunity instead of reduction
- Changed hammerhead shark to be underwater summon 6 instead of underwater summon 5 and slightly reduced its strength.
- Changed giant leech to be underwater summon 5 & made it more useful. Renamed it to "Giant Sea Slug".
- Added salamander summons as a new above ground summons 6.
- Improved giant scorpion (summon 6).
- Improved bombardier beetle (summon 5).
- Fixed underwater settings in the underwater cave near palaggar.
|
|
|
Post by luckbringer on Dec 16, 2011 23:28:55 GMT -5
- Implemented a new treasure system that is based on the CR of the creature killed. Drops from this treasure system come from the creature when killed & there are very few loot chests.
- Updated the beach pirates to use the new treasure system.
- Updated creature treasure to work for ghosts (no they don't drop hides, but you might be able to guess what they do drop ..) and changed the forgotten isle ghosts to use this.
|
|
|
Post by luckbringer on Dec 17, 2011 15:08:27 GMT -5
- Updated much of Palaggar isle exterior to use the new treasure system (and thus removed tons of loot bins).
- Updated cleaner scripts to be more aggressive because there will be far fewer loot bins to dump unwanted things into. Feel free to leave things on the ground. If you can, put them in a small # of loot bags, but don't kill yourself doing it.
- Added more animal/beast based loot. Let me know if something seems mismatched to the animal's subtype. Eg, a bird dropping a hide
- Updated signs in Copper Hill
- Fixed alchemist in Copper Hill (now spawns)
|
|
|
Post by luckbringer on Dec 19, 2011 15:51:57 GMT -5
- Added a new dungeon (two areas) to forgotten isle. (thanks to iamsobadatnwn for building it)
- Added a new enchant recipe that only works in a particular location.
|
|
|
Post by luckbringer on Dec 21, 2011 1:58:50 GMT -5
- Added a common fix to prevent 'target lock' when invisibility is cast. Note that NPCs might still detect invisible characters ... they can still hear you
- Updated all (I think ... ) areas to use the new treasure system. If you find an area with tons of loot bins let me know. Boss loot is still there & occasional other loot, but none of the areas should have more than 5-10 chests.
- Creatures should now drop treasure fairly consistently (besides small vermin like flies). If you find a creature that doesn't usually drop treasure, please list it as a bug.
|
|
|
Post by luckbringer on Dec 29, 2011 18:52:48 GMT -5
- Added creature loot item for dodo birds so they stop dropping 'bird hides'
- Slightly increased treasure that drops from defeated foes.
|
|
|
Post by luckbringer on Dec 31, 2011 12:31:24 GMT -5
- Set race correctly for mosquito and bee (vermin). This will prevent hides from dropping.
- Fixed issue with Jhuild stacks all disappearing at once when used. This is fixed only for newly dropped Jhuild.
- Updated ants to drop creature parts.
|
|